Software made by Star Trek Fans

DOS / Games

EN

Star Trek

Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game. Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc. And just like the original game, written by Star Trek fans who were also the, back then, rare breed of computer geek, isn't used with permission but with admiration of the show. The DOS version requires a 80386 or better. Since source code is available, Super Star Trek can be compiled for virtually any system having a C compiler and sufficient memory for execution (which isn't much by today's standards!) I would suggest using the linux.c file as a starting point for customizing to any given operating system, including Microsoft Windows. The Windows Console has been recompiled using Visual Studio and now works better. All versions have an executable program as well as a documentation file, SST.DOC. The SST.DOC file must be in the same directory/folder as the program is run from in order to view the documentation from within the game with the HELP command.

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OS/2 / Games

EN

Star Trek OS/2

The OS specification would not allow me to post this as an OS/2 program, so I put it under DOS. Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game. Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc. And just like the original game, written by Star Trek fans who were also the, back then, rare breed of computer geek, isn't used with permission but with admiration of the show. The DOS version requires a 80386 or better. Since source code is available, Super Star Trek can be compiled for virtually any system having a C compiler and sufficient memory for execution (which isn't much by today's standards!) I would suggest using the linux.c file as a starting point for customizing to any given operating system, including Microsoft Windows. The Windows Console has been recompiled using Visual Studio and now works better. All versions have an executable program as well as a documentation file, SST.DOC. The SST.DOC file must be in the same directory/folder as the program is run from in order to view the documentation from within the game with the HELP command.

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