BeOS / Games
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Maelstrom 3.0.6
GPL port of the Macintosh game. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. (https://www.libsdl.org/projects/Maelstrom/)
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BeOS / System
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SDL 1.0.0
This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
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SDL 1.0.1
The current version supports Linux X11, Linux framebuffer console, Win32 GDI, Win32 DirectX, BeOS BDirectWindow, MacOS toolkit, MacOS sprockets, FreeBSD 4.X X11, Solaris 2.X X11, and IRIX 6.X X11.
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SDL 1.0.2
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators.
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SDL 1.0.3
If you have a newer PC, SDL may be able to take advantage of MMX blit acceleration using assembly routines from the Hermes blit library.
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SDL 1.0.4
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html"
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SDL 1.0.6
The Simple DirectMedia Layer library source code is available from: http://www.devolution.com/~slouken/SDL/
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SDL 1.1.2
https://www.libsdl.org/release/
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SDL 1.1.4
SDL-1.1.4 & GCC sources
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SDL 1.2.0
https://wiki.libsdl.org/SDL1.2Tutorials
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SDL 1.2.1
includes libSDL_mixer.so + libSDL_net.so
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BeOS / System
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SDL Game Libraries 1.2
Package includes libs around SDL-1.2 (libfreetype.so, libjpeg.so, libpng.so, libSDL/_image/_mixer/_net/_ttf.so, libsmjpeg.so, libsmpeg.so, libttf.so); to play SDL-based games, please copy these files on your /boot/home/config/lib/
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SDL Game Libraries 1.2.2
libSDL.so (1.2.2 ), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so
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SDL Game Libraries 3
libatalk.so, libnet.so, libnetapi.so, libnetdev.so, libSDL.so (in a compiled version from 2004; 3,1MB), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so; these libraries are needed by SDL games in order to run.
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BeOS / System
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SDL Mixer 1.0.5
The multi-channel audio mixer for Simple DirectMedia Layer supports 8 channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3 libraries.
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SDL Mixer 1.2.0
To play MIDI files, you'll need to get a complete set of GUS patches from: https://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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BeOS / System
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SDL Net 1.2.0
This is an example portable network library for use with SDL.
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BeOS / System
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SDL TTF 2.0.4
This library allows you to use TrueType fonts to render text in SDL applications.
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BeOS / System
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SDL_Image 1.0.4
Lib & GCC sources; an example program 'showimage' is included.
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SDL_Image 1.0.9
This is a simple library to load images of various formats as SDL surfaces.
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SDL_Image 1.2.0
This library supports BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF formats.
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SDL_Image 1.2.1
Just copy or move the library file to /boot/home/config/lib/ to install.
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SDL_Image 1.2.2
https://www.libsdl.org/projects/SDL_image/release/
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